Mainly for feature
film work, these toolsets allow you to create new animations or edit existing
animation in the Acclaim ASF/AMC format, or convert bvh animations to
Acclaim. Order and other information is preserved to make these Massive
compatible. See 'Place an Order' page from main page to order.
Special prices on sets of 12 seats.
All versions support removing asf dummy bones on load and recreating
them on write. Dummy end bones are created in Maya to not lose info. They
are discarded on write.
Available for Windows.
Packages available:
Maya
$300 - Maya 6, Maya 5 available on request
Acclaim.mll adds the following commands:
LoadASF
LoadBVH
LoadAMC
SaveASF -f filename (uses dialog if no -f filename given)
SaveAMC -f filename (uses dialog if no -f filename given)
LoadBVH - Imports a bvh file, creating a skeleton and loading the animation
on it. Sets the default position of the skelton before loading the animation.
Sets the current end frame. Sets the frames per second.
LoadASF - Imports an asf skeleton file. Puts 2 pieces of info in Joint
Labeling/otherType - string for axis rotation order and dof order. Format-
first 3 chars rotation order, space, dof sting. Ex xyz rz ry rx'. Also
puts -1000 and +1000 in limits for infinity.
You can set these by hand and then generate any asf style skeleton.
LoadAMC - Imports AMC animation. The root bone of the skeleton must be
selected before running this command. Sets the current end frame.
SaveASF - One param: -f filename. Writes the skeleton out to asf format.The
root bone of the skeleton must be selected before running this command.
+1000 and -1000 in limits are exported as inf and -inf. If Joint Labeling/otherType
does not contain rotation and dof string, the default is 'xyz rx ry rz'
or xyz tx ty tz rx ry rz' for root.
saveAMC - One param: -f filename. Writes the animation out to amc format.
Uses the current end frame. The root bone of the skeleton must be selected
before running this command.
Cinema
4D $300 - C4D 9 Windows
Greenbriar Acclaim Tools adds the following commands:
Export AMC Animation
Export ASF Skeleton
Import AMC Animation
Import ASF Skeleton
Import BVH as ASF
Import BVH to ASF
Tag Skeleton
And one new Tag:
Greenbriar Joint Info
Export AMC Animation - Selecting the Skeleton root null, or root bone,
exports the animation to amc format up to current end frame (set end to
zero to export a bind pose)
Export ASF Skeleton - Selecting the Skeleton root null, or root bone,
exports the skeleton to asf format
Import AMC Animation - Selecting the Skeleton root null, or root bone,
imports an amc animation
Import ASF Skeleton - Creates a new skeleton object from an asf file
Import BVH as ASF - Creates a new skeleton object from an asf file, adding
default asf data to all joints with Joint Info tags
Import BVH to ASF - Loads the animation portion of a bvh file to an existing
asf skeleton
Tag Skeleton - adds a Greenbriar Joint Info Tag with default values to
each joint of a skeleton (like normal bvh) so it can be exported as asf/amc
The Joint Info Tag can also be added manually like any other tag.
It contains:
Joint Orientation
Joint Orientation Order
Joint Rotation Order
Degrees of Freedom
Limits
ToolBox Acclaim Pro
$385 - Windows Only
This special version of ToolBox Pro includes:
Import BVH
Export BVH
Import ASF
Export ASF
Import AMC
Export AMC
BVH Animation to ASF - Load to existing asf skeleton
See ToolBox page for more info.
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